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Printings information and item pictures are courtesy of The Acaeum, an EXCELLENT archive and fount of knowledge about all things pertaining to early xD&D. I can't recommend this superior site strongly enough!
I have the following eBay auctions on the go:
D&D GAZ5 The Elves of Alfheim (1988) - ending September 30
Hardcover books
AD&D1 Dragonlance Adventures (1987) GD, BOOK $18
- uncommon, first edition hardcover reference book for supporting a
Dragonlance campaign.
- some of the topics covered; player characters, wizard classes,
races of Krynn including the Irda, Gully Dwarves, common and
unique creatures such as Draconians and Krynn Dragons; NPCs
of varying power including Huma, Fistandantilus, magical items,
a timeline and history of postwar Ansalon and details of the War
of the Lance plus more.
- includes stats for Raistlin Majere, Caramon, Tika, Tanis, Tasslehoff
and many others.
- see the book cover
AD&D1 Wilderness Survival Guide (1986) VG, BOOK $12
- 128 page hardcover sourcebook to support expanding AD&D
campaigns out of the dungeon and into the great outdoors. TSR# 2020.
Greatly expands the horizons of any serious AD&D campaign.
- includes an overview of the basic terrain types and their
effects upon adventuring, wilderness proficiencies, hunting
for food and water, outdoor combat rules, magic out of doors
and more.
- companion volume to the Dungeoneers Survival Guide
- see the book cover
Boxed Sets
Reference Material and Sourcebooks
AD&D1 FR2 Moonshae(1987) GD $15
- 64 page sourcebook including a full-colour map details
the Moonshaes, a series of rocky islands eight days by ship
southwest of Waterdeep in the stormy Trackless Sea.
- Celtic in flavour, where druids and unicorns still thrive
and two human races; the northmen and the ffolk struggle
against one another.
- N4 Treasure Hunt is located in the Korinn Archipelago, part
of the Moonshae chain.
- complete with the full-colour map.
- see the sourcebook cover
AD&D1 FR3 Empires of the Sands (1987) VG $15
- TSR# 9224. 64 page sourcebook with TWO full-size colour maps
- full descriptions of the three desert lands of Amn, land of
merchants; Tethyr, in chaos because of a vacant throne and
Calimsham, a dry land where magic is commonplace.
- each section has a general description, history, government
and politics, religion, major cities, places of interest and
more.
- 1000 miles south of Waterdeep; finally someplace away from
that city!
- see the sourcebook cover
AD&D2 FR13 Anauroch (1991) VG $20
- TSR# 9320. 96 page sourcebook of the Great Desert of Anauroch and its
peoples, monsters and most importantly, riches!! Written by the prolific
and imaginative Ed Greenwood.
- less than 500 years ago, this region consisted of rich, verdant kindoms.
These were suddenly engulfed by a sea of sand to form the Great Desert.
Now why might that be? ...
- large section about the Bedine nomads (modelled after the Bedouin) who
still survive and live in the desert.
- five adventure seeds and five new monsters in MC format including the
laerti (desert lizardmen) and the deadly magic-using Phaerimm.
- see the sourcebook cover
Modules
AD&D1 A3 Assault on the Aerie of the Slave Lords FR $7
- 1981. Third in the "Slavers" series. The PCs head into the
mountains as they follow the trail from module A2.
- see the module cover
- good playing copy, complete but page 25/26 is a photocopy.
AD&D1 A4 In the Dungeons of the Slave Lords GD $10
- 1981. The PCs must free themselves from their captivity using
only their ingenuity and materials at hand and escape before
the island sinks!
- see the module cover
- some cover wear
AD&D1 C1 The Hidden Shrine of Tamoachan (1980) GD $12
- original monochrome brown cover version of the competition module from Origins '79.
- explore (& loot) the ruins and temple of a forgotten civilization.
- nominally set in Greyhawk (south of the Olman Islands).
- heavily draws on Mayan and Aztec/Toltec mythology and society.
- excellent one-shot adventure (as are most C series modules)
- includes 3 intermediate level pre-rolled characters and a
tournament scoring sheet (XP allotments could be based on this
chart.
- for 5-7 characters of LVLs 3-7.
- see the module cover
- has been used for play. Player maps and pregenerated character cards
separated but all present.
AD&D1 C1 The Hidden Shrine of Tamoachan (1981) GD $10
- colour cover version of the competition module from Origins '79.
- explore (& loot) the ruins and temple of a forgotten civilization.
- nominally set in Greyhawk (south of the Olman Islands).
- heavily draws on Mayan and Aztec/Toltec mythology and society.
- excellent one-shot adventure (as are most C series modules)
- includes 3 intermediate level pre-rolled characters and a
tournament scoring sheet (XP allotments could be based on this
chart.
- for 5-7 characters of LVLs 3-7
- see the module cover
- visual aids and pregenerated character pages separated but all present.
AD&D1 C2 The Ghost Tower of Inverness (1981) GD $12
- the Seer of Urnst has located the fabled Soul Gem and requires
a hardy band of adventurers to recover it from the ruins
of Castle Inverness.
- the Ghost Tower is set in Greyhawk and can be found somewhere
in the foothills of the Abbor-Alz overlooking Woolly Bay, just
northwest of the Bright Desert.
- for five to ten characters of levels 5-7.
- excellent one-shot adventure (as are most C series modules)
- includes 5 intermediate level pre-rolled characters and a
tournament scoring system (XP allotments could be based on this
chart.
- see the module cover
- 5th printing
- Visual aids and pregenerated character pages separated but all original
and present.
AD&D1 C5 The Bane of Llywelyn (1985) FR $7.50
- the characters have assembled some of the equipment they will
need to fulfill the 200 year old prophecy of the return of
the King of Pellham. Now all they need to discover is where
the old dude is buried!
- there are four tournament adventures linked together
(The Riddle of Dolmen Moor, The Incants of Ishcabaeble,
Llywelyn's Tomb and And the Gods Will Have Their Way) which
can be played alone or as the second part of 'The
Prophecy of Brie'. The first four parts of the complete
epic can be found in C4 To Find a King (see above)
- designed for ten characters of levels 4-7.
- used as the second part of the GenCon XVI AD&D open tournament
condition.
- see the module cover
- Good condition but player aid pages (31/32) are photocopies. A cheap
playing copy.
AD&D1 D1-2 Descent into the Depths of the Earth VG $12
- 1980. TSR# 9059. Combination of the original D1 & D2 modules wherein
the adventurers enter the Underworld (later Underearth) chasing
the Drow and encounter many strange new challenges and
races like the Jermlaine, Kuo-Toa and the Svirfneblin (Deep Gnomes).
- designed by Gary Gygax, this module can be used as a follow-on from
the G1-2-3 Against the Giants module (see below).
- designed for 7-9 characters averaging 10th level. 9 pregenerated
tournament characters with stats, magic items and spell lists
are included if you want to use it as a one-off adventure.
- historically, the D series was the first series featuring the drow
as enemies so there are two pages of stats and description of them
in the Monster Manual format.
- see the module cover
AD&D1 EX1 Dungeonland (1983) GD $10
- interesting 32 page adventure by Gary Gygax loosely based
on Alice in Wonderland! It consists of a series of discrete
events which the PCs must conquer by force or puzzle-solving.
- area include The Long Hall, The Woods of Tree & Fungi, The
Tiny Garden, The Wilds of Dungeonland, The Manse and The Palace.
- can be linked with EX2 The Land Beyond the Magic Mirror which
is found within the boundaries of Dungeonland.
- part of the Castle Greyhawk dungeon complex further expanded
in WG7 Castle Greyhawk.
- as with most Gygax modules, there is lots of magic to be scored.
- light-hearted entertainment but not easy and careless adventurers
or those who treat the inhabitants as trivial nuisances will
surely die.
- for six to eight characters of levels 9-12. TSR# 9072.
- see the module cover
AD&D1 EX2 The Land Beyond the Magic Mirror (1983) GD $10
- interesting 32 page adventure by Gary Gygax loosely based
on Alice in Wonderland! It consists of a series of discrete
events which the PCs must conquer by force or puzzle-solving.
- takes place in the same milieu and can be linked with
EX1 Dungeonland.
- part of the Castle Greyhawk dungeon complex further expanded
in WG7 Castle Greyhawk.
- as with most Gygax modules, there is lots of magic to be scored.
- six new spells, five new monsters, five new magic items
- for six to eight characters of levels 9-12.
- see the module cover
VG $12
- the party is sent into the desert ostensibly to pursue
some raiders (subtle-as-a-brick coercion, a good DM should be
able to come up with a MUCH better hook). The party then discovers
the pyramid tomb of Amun-Re and must fathom its depths.
- first in the three-part Desert of Desolation series
- for six to eight players of levels 5-7.
- designed by Tracy and Laura Hickman of Dragonlance fame.
- see the module cover
- really nice condition, you'll be very pleased with this one!
AD&D1 I4 Oasis of the White Palm (1983) GD $10
- lost in a sandstorm (possibly after completing I3!), the party takes
cover in a rock outcropping. Upon awakening, they see a large
pillar of smoke to the west. Investigating, they discover the
friendly Oasis of the White Palm and learn of the not-so-friendly
Crypt of Badr Al-Mosrak.
- second in the three-part Desert of Desolation series
- for six to eight players of levels 6-8.
- co-designed by Tracy Hickman of Dragonlance fame
- see the module cover
AD&D1 L1 The Secret of Bone Hill (1981) GD $10
- Set in the Lendore Isles of Greyhawk. A solid low-level
modules (levels 2-4). The PCs arrive in Restenford, a small
fishing town which will serve as their base of operations for
adventuring in the area.
- see the module cover
AD&D1 N3 Destiny of Kings (1983) GD $12
- Halferd, the king of Dunthrane is dead and Edmund the crown
prince and logical successor is on a pilgrimage. The party
is hired by a loyal retainer to find Edmund and bring him
safely back to Dunthrane for coronation.
- uncommon 32 page module for four to six characters of levels 1-4. TSR# 9163.
- good mix of problem-solving, roleplaying and a little bit of
combat mostly against human foes.
- six pre-rolled characters (all of level 3/4) with stats and
magic item lists.
- see the actual cover of this module for sale.
AD&D1 OP1 Tales of the Outer Planes (1988) GD $15
- 11 short adventures each set in a different Outer Plane
(Prime, Ethereal, the four Elements, Seven Heavens, Olympus,
The Abyss, Hades)
- 17 lairs of Outer Planar creatures including efreet, githyanki,
githzerai, grey slaad, spined devils and others.
- essentially a 96 page Book of Lairs for the Outer Planes.
- see the module cover
AD&D1 Q1 Queen of the Demonweb Pits (1980) GD $15
- TSR# 9035. Culmination of the G (Giants) and D (Drow) series.
You take the battle to Lloth on her own plane in the Abyss: the
Demonweb. Many links to future adventures (if you survive!)
- see the module cover
- 4th printing.
AD&D1 S1 Tomb of Horrors (1978) GD $10
- Green coloured cover. Classic dungeon crawl. Deadly.
- Enter the tomb of Acererak the lich and pit your puzzle-solving
skills against him or die in the attempt!
- first in the 'S'pecial series, one-shot adventures chock-full
of magic & treasure, this one is by Gygax himself.
- see the module cover
AD&D1 S2 White Plume Mountain (1979) GD $10
- Orange full-colour cover. 6th printing. TSR# 9027.
- the PCs are hired to recover three powerful magic weapons stolen
by an individual calling himself Keraptis, an ancient mage of
great power. The characters will have to get to the Mountain
and adventure within it to recover these treasures.
- second in the 'S'pecial series, one-shot adventures chock-full
of magic & treasure, this one is by Lawrence Schick.
- as with S1, this is a deadly dungeon delve with many traps.
- for four to ten characters of levels 5-10.
- see the module cover
- shows normal play wear, cover split about half way up and repaired.
AD&D1 S3 Expedition to the Barrier Peaks (1980)
FR $8
- the Grand Duchy of Geoff (in Greyhawk) has recently been
plagued by a rash of strange monster attacks. They all
originate from a metal gate high in the Barrier Peaks mountains
northwest of the city of Hornwood.
- the party must investigate and stop the monster attacks
- two 32-page booklets, one with the module text and the other
with accompanying illustrations. TSR# 9033. 6th printing.
- a challenging blend of fantasy and sci-fi gaming written by
Gary Gygax himself for four to eight characters of levels 8-12.
- see the module cover
- Some light spine wear and the picture on page 1 has been nicely coloured
nevertheless, this knocks it down to Fair condition and the price is
discounted by 33%. Good value for a classic module.
AD&D1 S4 The Lost Caverns of Tsojcanth (1982)
VG $12
- the PCs have heard about a long-lost hoard in the Yatil Mountains
in the south of Perrenland (World of Greyhawk but placeable in
any mountain/caverns setting).
- a Gary Gygax design, part of the 'S' Special series, excellent
tournament or one-shot adventures. Includes eight pregenerated
characters with stats and equipment/spell lists.
- two 32-page booklets, one with the module text and the other
with descriptions and statistics for the many new monsters and
magic items. New monsters include: behir, cooshee, many new demons,
derro. valley elf, fomorian giants and many more. Featured are two
new artifacts; Daoud's Magical Lanthorn (Gygax just loves those
variant spellings, doesn't he!) and the Demonicon of Iggwilv complete
with new spells and spell descriptions.
- for six to eight characters of levels 6-8.
- see the module cover
AD&D1 T1 The Village of Hommlet (1979) GD $8
- Green full-colour cover (later printing) TSR# 9026.
- Good low-level (1-3) adventure with a small village to explore and a
destroyed moat house nearby. Set in the world of Greyhawk.
- see the actual cover of this module for sale.
- some cover wear
AD&D1 U1 The Sinister Secret of Saltmarsh (1981) FR $7.50
- British module. Investigate strange goings-on in a small coastal
town. Saltmarsh can be placed at hex U4/123 in the World of
Greyhawk or along any coast in other campaigns.
- for five to ten characters of levels 1-3.
- first part of the three-part Saltmarsh series. TSR #9062.
- see the module cover
- two large thins on front cover. Module booklet complete and in Good
condition. Ugly, cheap, playing copy!
AD&D1 U2 Danger at Dunwater (1982) VG $12
- large quantities of weaponry are being shipped to the
lizardmen colony southwest of Saltmarsh. Why? A possible
attack on Saltmarsh? The PCs are sent in to find out.
- for six to ten characters of levels 1-4.
- second part of the three-part Saltmarsh series. TSR #9064.
- see the module cover
AD&D1 U3 The Final Enemy (1983) GD $14
- the enemies have been identified and now the PCs will
spearhead a reconnaisance force to infiltrate the enemy
underwater fortress and report on enemy strength, fortress
layout, defensive measures and timetable.
- for eight to twelve characters of levels 3-5.
- third part of the three-part Saltmarsh series. TSR #9076.
- see the module cover
- player map page separated but original and present.
AD&D1 UK1 Beyond the Crystal Cave (1983) GD $10
- British module. TSR# 9066.
- nominally set in Greyhawk but could be placed in
any temperate island setting.
- the party must brave the mysterious Porpherio's Garden and
rescue 2 young lovers gone missing therein.
- the garden and its entrance caverns form the core of this
module - have a druid handy!!
- for five to ten characters of levels 3-6
- see the module cover
AD&D1 UK2 The Sentinel (1983) GD $10
- uncommon lower-level British module
- first in the two-part Adlerweg series
- the village of Kusnir in the region of Berghof (World of
Greyhawk map hexes E5/137 & F5/138) is beset by an apparently
deranged skulk. The PC party is hired to rid the village of
this menace.
- They will soon learn of two ancient, magical gloves; the Gauntlet
(designed for attack) and the Sentinel (designed for defence).
Have these two artifacts resurfaced after being lost for so
many years? And if so, why?
- for six to ten characters of levels 2-5.
- see the module cover
AD&D1 UK3 The Gauntlet (1984) GD $12
- uncommon lower-level British module. TSR# 9111.
- second in the two-part Adlerweg series
- having acquired the Sentinel (an artifact glove designed for
defense), the party must locate and destroy the Gauntlet (the
matching artifact glove designed for attack) located in the
Keep of Adlerweg.
- this will necessitate defeating an ogrillion, a fire giant and
his army, gnolls, and others.
- for six to ten characters of levels 3-6.
- see the module cover
AD&D1 WG4 The Forgotten Temple of Tharizdun (1982) GD $14
- a 32 page intermediate Greyhawk module written by Gary Gygax.
- starting from a secluded gnomish valley (possibly while
searching for S4 The Lost Caverns of Tsojcanth), the PCs
go in search of the title temple (a two-level dungeon) now
inhabited by an exceptionally intelligent mountain giants and
his minions in the upper level and a variety of puzzles, traps
and more monsters on the lower level.
- the upper levels of the temple should not be taken lightly
as the humanoids are well-organized and will easily kick the
butts of unprepared or overly cocky adventurers!
- for four to eight characters of levels 8-10 including a cleric
and magic-user.
- see the module cover
AD&D1 WG7 Castle Greyhawk (1988)
GD $25
- light-hearted castle-dungeon romp over 12 different levels.
- a nice change of pace from serious role-playing. Scenario contributions
by noted authors such as Paul Jaquays, Steve Perrin and Ray Winninger.
- 128 pages of fun. TSR# 9222.
- see the module cover
Mayfair Role Aids - Throne of Evil (1984) FR $6
- 32 page AD&D module based on real English history in the
post-Norman period (about 1140-1150).
- the PCs are contracted to infiltrate a hostile castle and kidnap
or kill the March Lord, the real power behind the Throne of Evil.
- but it is considerably more complex than that as the PCs soon
discover there are no good guys in the world of power politics.
- interestingly, this is the same period of time as that of Ellis
Peters' fine Brother Cadfael murder mysteries!
- for four to six characters of levels 4-6. Six pregenerated
characters are provided or you can use your regular campaign PCs.
- some monster names highlighted throughout.
Mayfair Role Aids - Wizards (1983) GD, BOOK $10
- 112 page collection of six different adventures with/against
or under the patronage of eight famous wizards of
history/literature; Gilgamesh, Merlin, Circe, Morgan LeFay,
Shadowjack, S. Carolinus, Aahz & Skeeve and Lythande.
- each wizard is described in detail and given gaming stats in
an introductory article to each wizard.
- adventures are generally for four to six characters of levels 3-10.
- some cover and binding scuffing, small crease in top right corner
of front cover.
Rules & Regulations
1) All prices are in $US.
2) Buyer pays postage and will be calculated on a case-by-case basis.
3) I reserve the right to withdraw or otherwise refuse to sell any
particular item (highly unlikely - never been done!)
4) Abbreviations:
SW= Shrink-wrap MT= Mint EX= Excellent VG= Very Good GD= Good
FR= Fair
5) Module cover scans are for ILLUSTRATION purposes only, these are not
scans of the actual items for sale. Please read the item condition
description for details or just ask. Cover scans used with permission
of The Acaeum, an EXCELLENT
archive and fount of knowledge about all things pertaining to early
xD&D. I highly recommend this site as a valuable resource!
PLACE AN ORDER ![]() |
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